一応ソース貼っとくわ
本当ならかなりワクワクする内容だ
>>6 bosses this time, but with much more attention to detail. Levels leading up to the area boss will subtly, cleverly and cryptically reveal information on them and his/her part in the story.
You can kill the first 4 bosses in any order you like, and whatever combination you decide to kill the bosses in, will result in a altered game world and unique storyline, encouraging and rewarding multiple play throughs.
>There will be none of those “pushover” bosses that have been throughout DS and BB. These bosses will have multiple phases and will challenge even veteran Souls/Borne players
>There are NPC characters that will act as “mini” bosses, think of Bloodborne when you battle other hunters.
>Areas are big, wide, sprawling, interconnected, multileveled, have multiple paths to take, and you will be traversing them this time with a grappling hook mechanic that will be easy to learn,
but difficult to master. This is the breath of fresh air the Souls/Borne franchise needs. It feels good, it’s fun to use and it’s incorporated into the combat
>Combat. Fast, vicious, bloodborne esc. Everything in the past leaks about the combat was true. I don’t need to repeat it
>No fast travelling till later in the game, like Dark Souls 1
>You’ll be back tracking through levels regularly, but these levels will be alternating and changing as you progress through the game, because like I said, killing bosses in certain orders effects the game world
>multiplayer is botched to shit and I have no idea why From SoftWare has decided to not include traditional Dark Souls co-op/invading
>You can only do co-op in chalice dungeons
>You can only invade, via turning into a buffed up monster in another persons world and trying to kill them using the monsters movesets
>absolutely no form of traditional pvp, as far as I am aware
http://boards.4chan.org/v/thread/418986763/ive-been-drinking-and-i-dont-give-a-fuck
この予想が正解だった場合、難易度が過去最狂クラスになる
トレーラーみたいな不意打ちシステムだけだとギミックゲーに寄るから、どう戦略性に落とし込むかだね
ボスで一回死んで復活してるのはソウルシリーズと同じ様に何回でも復活できるのを表してるんだとおもってた、なかなか死にきれんぞって言ってるし
でも確かにいちきりみたいな解釈もありか
ソウル落として探しに行くより手間が省けて戦略も乗せられるシステムぽい
要するにソウルシリーズ恒例のチュートリアルだよね?
よくみるとエフェクトもあるし
これデモンズの霊体の概念復活じゃない?
霊体の概念はこの舞台によく合いそう
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