>>6 bosses this time, but with much more attention to detail. Levels leading up to the area boss will subtly, cleverly and cryptically reveal information on them and his/her part in the story.
You can kill the first 4 bosses in any order you like, and whatever combination you decide to kill the bosses in, will result in a altered game world and unique storyline, encouraging and rewarding multiple play throughs.
>There will be none of those “pushover” bosses that have been throughout DS and BB. These bosses will have multiple phases and will challenge even veteran Souls/Borne players
>There are NPC characters that will act as “mini” bosses, think of Bloodborne when you battle other hunters.
>Areas are big, wide, sprawling, interconnected, multileveled, have multiple paths to take, and you will be traversing them this time with a grappling hook mechanic that will be easy to learn,
but difficult to master. This is the breath of fresh air the Souls/Borne franchise needs. It feels good, it’s fun to use and it’s incorporated into the combat
>Combat. Fast, vicious, bloodborne esc. Everything in the past leaks about the combat was true. I don’t need to repeat it
>No fast travelling till later in the game, like Dark Souls 1
>You’ll be back tracking through levels regularly, but these levels will be alternating and changing as you progress through the game, because like I said, killing bosses in certain orders effects the game world
>multiplayer is botched to shit and I have no idea why From SoftWare has decided to not include traditional Dark Souls co-op/invading
>You can only do co-op in chalice dungeons
>You can only invade, via turning into a buffed up monster in another persons world and trying to kill them using the monsters movesets
>absolutely no form of traditional pvp, as far as I am aware